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-General
Strategically place Pylons to power buildings and not clutter the base
Protoss units and buildings require more gas than other races
Photon Cannons work well for defense, yet they are expensive
Hallucinate units with the High Templars' ability so enemies waste time attacking
units that do not exist
Using a Shuttle, drop off a High Templar within an enemies base, outside of attacking
range, and use Psionic Storm on workers to slow the income of minerals
Place Observers throughout the map on unused mineral fields to see in advance
when an enemy goes to establish a base, and take out that base before it is operational
Use the Arbiter's Recall ability to transport units behind enemy lines
-Against Terran
Carriers along with an Observer can devastate Terran threats
Combinations of Zealots, Dragoons, and Photon Cannons are good defensive stances
early on in games
Zealots are the best suited units to bout with Goliaths after the speed upgrade
Be weary of a Science Vessels EMP Shockwave which removes the Shields of units
and structures
When dealing with Battlecruisers Carriers and Scouts together do quite well
Observers patrolling around the base can give early warning signs of Wraiths
attacking or Ghosts preparing to set off a Nuclear Strike
-Against Zerg
Dragoons are a good way to remove Overlords from seeing what is located within
a base
Have backup units to protect a base besides Photon Cannons for Zerglings can
destroy Photon Cannons fairly quickly
Send units with Parasite to the front lines of attacking forces
Use Zealots to counter the attacks of Zerglings
Use Disruption Web to Disable Spore Colonies around Zerg Bases
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