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-General
-Against Zerg
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Create Firebats to counter against the majority of
the Zerg ground units
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Use Battlecruisers mainly for defense due to the
fact that Scourges can destroy a Battlecruiser for half the cost
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Put Parasite infected units in the front lines so
the enemy cannot gain any useful information out of the sight
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Use a Medic's Restoration to remove Plague or
Parasites from units which are costly (ex. Battlecruisers, Wraiths)
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Never leave a Command Center out in the open for
Zerg attacks, If it is infested you will have a big problem on your hands
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When attacking go for the structures that are
needed for evolution (ex. Evolution Chamber, Spawning Pool, Hydralisk Den,
Spire)
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Valkyries are effective when eliminating Overlords
due to the Valkyries dominate speed
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Destroy Guardians as soon as they enter your site
range, if they are not destroyed they can do serious damage to a base
-Against Protoss
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Firebats do well when against Zealots, yet they do
little when against other Protoss units
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Use Ghosts on defensive sides for when a carrier
comes; Lockdown immobilizes it so it becomes vulnerable to attacks
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EMP Shockwave is useful because it removes the
shields on the Protoss units or buildings
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Remove Arbiters from play quickly to reveal units
that may be hidden with the cloaking field
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Use the Comsat Station's Scanner Sweep to reveal
cloaked observers where you plan to send cloaked units
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Maintain Missile Turrets throughout your base, so
no shuttles are able to drop units within the base
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Fully upgraded Goliaths can take on a group of
Scouts effectively; keep some Goliaths around for air defense
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